Might and Magic ORIGINAL v1.0
Horn of the Abyss
Description: One-Map Campaign based on the most detailed recreation of the world of Enroth. Explore Antagarich, Vori, Nighon, Western and Eastern Jadame, as well as intricate secrets of the underground. Lead one of the seven nations to challenge the Divine Alliance of three nations, the Triumvirat.
Playable factions - Inferno, Castle, Stronghold, Rampart, Dungeon, Tower, Necropolis
@Technocrat
Might and Magic features an unlinear zone-based approach, where you will have multiple options which zone to dive in, while progressing between different zone grades (difficulty of the zone).
Here is the indicative gradation of zones and gameplay progression :
1. Starting zone (Unique for each playable faction) (Month 1 - 2)
2. Native Biome (Handful of zones unique for each faction) (Month 2 - 3)
3. Neutral zones (~25 zones) (Month 3-4)
4. Neutral Legacy Zones (3 zones with neutral towns - depending on the version - Fortress/Rampart, Cove/Dungeon, Conflux/Stronghold) (Month 4-5)
5. Legacy Zones (7 zones with towns of playable factions) (Month 5-6)
6. Optional Zones (Fergamo, Dragonhead, Darqtane Volcano, Underground Bridges, Styx' Dark Current) (Month 6-7)
7. Epic Zones (Glarean Mines, Faerie Pools, Azure Grotto, Red Dwarf Mines, Portal Maze, Dragon Utopy, Frigid Tunnels) (Month 7-9)
8. Zones of the Gods (Vori, Blood Caldera, Emerald Island, Lost Sanctum) (Month 9-11)
Since the map features a lot of gameplay nuances, I created the dedicated discord channel, which features additional map info, which is good to know while playing the map.
Also, I'm open to answer arising questions or hear about your experience.
I'm especially interested to hear from the person who managed to complete this map from the the first attempt.
The map was well tested in singleplayer multiple times as well as in 4-player PvP multiplayer campaigns 3 times, it's safe to play and enjoy the open world of Enroth, as well as the new gameplay this map features out.
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