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Krypta Map - Jaskinia Behemota

1st One

Szczegóły

Autor
Jeffrey Tee Yin Long
Rozmiar
M (72x72)
Poziom trudności
Normalny
Język
Angielski
Woda
Brak/nieznacząca
Fabuła
Tak
Warunki wygranej
zdobycie artefaktu
Warunki przegranej
strata bohatera
Graczy ludzkich
1
Graczy komputerowych
1
Wyświetlono szczegóły
3128 razy
Pobrano
2643 razy
Średnia ocena
4.0000000000000000

MAGELLAN'S MAP SUBMISSION
Map Name: First One(1st One.mp2)
Map Maker: Jeffrey Tee Yin Long
E-Mail Address: xjeff@mbox4.singnet.com.sg
Map Type: Medium,singleplayer, 1 human only and 1 com only
Language: English
Description: Tripartite of Land......
Special Win: Find Artefact
Special Loss: Lose Hero, "Kanthor"
Special Other: None
Narrative: The Antiquote Empire and the Avalon Tribes
have waged wars with one another for countless
centuries for the control of the world.
You are Lord Dalton, the current ruler of
the Antiquote Empire. You have resolved to
break this tie ever since the beginning of
your reign.

Chapter 1 The Crown
You sent Luxemberg to the Minerva Region,
a stronghold of the Avalon Tribes to locate an
artefact, one which will grant utmost powers,
Though the artefact was obtained by Luxemberg,
the original owners, the Northern Necromancers
discovered the lost anmd began to pursue
Luxemberg. Unfortunately, while Luxemberg was away,
the Avalon Tribes launched an attack on
the economic pillars of the Antiquote Empire,
the crystal and gold mines of Crashaw. The original
allies of the Antiquote Empire, Lenver and the
Barbarians of the Cracked Lands joined forces with
the Avalon Tribes in open rebellion against you.
As Luxemberg was the original defender of Crashaw,
with him away, it seemed that the fall of Crashaw was
inevitable. Very fortunately, he arrived back in time.
However at the same time, the Northern Necromancers
arrived in Crashaw too, determined to retrieve their
artefact.Luckily, despite overwhelming odds, Crashaw was
secured........
Chapter 2 The Tripartites
Wesra, the Wizard in charge of the defense of the
Antiquote Empire,informs you that Avalon Tribes have
enlisted the aid of the 4 Grand Masters. These
are vagabond adventurers who are
revered through the world. No one had ever been their
match and they were known to be living in seclusion.
Their leader, Su Zaku, is skilled in both might and magic.
Sei Ryu, master of magic, Byak Ko, combat champion
Gen Bu, whom defense is impregnable.
To think the Avalon Tribes managed to gain their
assistance, even with the Ultimate Crown Luxemberg
had obtained, it would be not much use against
the 4 Grand Masters.Just when your advisers were busy thinking
of a solution , a knight rushes into the throneroom
bringing a distress signal. Though the source is unknown
but the sender's identity is clear. He is Kanthor,
the Tripartite of Land.The Tripartites were 3 sworn brothers
who had disappeared many years ago in a magical experiment.
It appears the experiment had warped them forward to this
time period and Kanthor now seeks help but the question remains
where. These Tripartites, if they can be assembled,
are the perfect counter to the 4 Grand Masters.
Lenver, who had been arrested for betrayal, overheard
your conversation with your advisers in his cell through
his familiars and wishes to amend for his previous folly
by rescuing Kanthor. It appears he had teleported
into the middle of the Avalon Tribes' territories and
stumbled upon their research projects. To prevent him from
divulging information, the Avalon Tribes attacked him relentlessly
for months. Most probably, Kanthor is now in dire straits to
send a distress signal. Lenver offers to bring him back.
Thus plans are made and .............
Maps for Chapter 1- Search!, Escape! and The Return
Maps for Chapter 2-First One, Chosen Second and Third Legend
Play-Testers: Keith Williams (keith.williams@virgin.net)
Don Riale (bytedr@innernet.net)
SPOILERS: WARNING!!! SPOILER INFORMATION FOLLOWS PROCEED AT YOUR OWN RISK!
SPOILERS: WARNING!!! SPOILER INFORMATION FOLLOWS PROCEED AT YOUR OWN RISK!
SPOILERS: WARNING!!! SPOILER INFORMATION FOLLOWS PROCEED AT YOUR OWN RISK!
SPOILERS: WARNING!!! SPOILER INFORMATION FOLLOWS PROCEED AT YOUR OWN RISK!

Run, run and run.
You can lose Lenver but not Kanthor.
So use him to distract enemy heroes.

Komentarze

2017-03-09 23:53:32
Ocena: 4

Mapa szybka, łatwa i przyjemna. Naszym celem jest zdobycie najznamienitszego artefaktu, co więcej już na samym początku poznajemy jego przybliżoną lokalizację. Problemem jest jedynie fakt, że po całej mapie grasują dysponujący znacznymi siłami wrodzy bohaterowie, którzy z radością rozsmarują nas po okolicy. Musimy zatem przekraść się (bądź przebiec lub też przeteleportować się sprzed ich nosa) i na moment zabawić się w archeologa. Istnieje kilka dróg ukończenia tej mapy, każda zaś z nich udekorowana wieżami obserwacyjnymi pozwalającymi dojrzeć całą okolicę. Z tego też względu w tym scenariuszu raczej nie da się pobłądzić . Dodatkowo po całej planszy rozrzucone są słabo strzeżone wioski, w których możemy nauczyć się nowych czarów i nająć niewielką liczbę sojuszniczych stworzeń. Mapka ładna, choć ze względu na krótki czas rozgrywki trudno w pełni docenić jej wszystkie walory estetyczne. Ocena końcowa - 3,75 / 6.

Mój wynik:
12 dni
300 punktów - czarny Smok :)

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